>>55884401>imagesYou realize that proves nothing. We have no idea how you played, so it stands to reason that that is not a proof for any game being easier than any other because overlevelling select mons is possible in any game. We don't even know if you used challenge mode (you're playing White 2, btw, where it's only possible by getting a key from someone else with black 2 and replaying).
the only way to actually compare the difficulty between the two modes is to judge by using the same playstyle in both attempts. Or just explain what difference the changes make in a reasonable way, which you realized you couldn't do without looking like a retard who ignores all points. So now you're resorted to anecdote. great job, mongoloid.
>Except the vocal minority of people who criticize gen 5 for anything.You're not proving anything.
>You're not proving a negative against a status quo factIt's (You) who has to prove it's easier than normal mode, which is your claim this entire thread.
>I posted evidenceWhich was shown to not be evidence, yes. You tiny an image of anything means you won? I explained why I'm right without you disproving it and you're just coping now.
>zero substanceNo anon. it's (You) who denies me showing how your shitty """proof""" isn't proof of anything like I've said repeatedly in the first point here, yet you keep denying.
>then you will be massively overleveledThis is the part I addressed and you still haven't counter-addressed. try to read instead of seething.
"The shift of effective level would shift your mon levels to be over the level curve of your enemies throughout the game, slowing down your exp gain because of how skewed exp gains work in Gen 5"
>slowing down =/= stoppingNo one said this. All that was said was that your increases in exp would slow with the level curve relative to that in normal mode, so any notion that it's easiER should be erased at that point. It being slower means NPC level curve passes it more than in normal mode.