>>55918301well I am planning on making all the starter options fully evolve before the fourth gym.
all ~30-32 of them.
I want each type to have 3 starter options to pick from (not counting eeveelutions or in-battle forms)
only issue is trying to fill in the last 4 slots - dark, ghost, grass, and rock are all in need of one last option each that i might as well ask for help with picking
current list is:
>bug: joltik, nymble, venipede>dark: zorua, nymble>dragon: horsea, axew, swablu>electric: magnemite, joltik, shinx>fairy: ralts, cleffa, alolan vulpix>fighting: shroomish, riolu, ralts>fire: hisuian growlithe, vulpix, litwick>flying: drifloon, swablu, starly>ghost: litwick, drifloon>grass: shroomish, budew,>ground: nidoran, wooper, swinub>ice: alolan sandshrew, alolan vulpix, swinub>normal: eevee, starly, porygon>poison: nidoran, budew, venipede>psychic: ralts, slowpoke, shinx (electric/dark luxray is for illiterate retards)>rock: aron, hisuian growlithe>steel: aron, riolu, alolan sandshrew>water: horsea, wooper, slowpokegenerally trying to go for mons around RU-UU tier to avoid any standout overpowered or underpowered starter options, unlike those fangames/hacks which just give every official starter which leads to people mostly just picking the high end starters like torchic or froakie or swampert unless they have a self imposed challenge or some other reason to not pick one of the really strong ones, seeing as most fangames/hacks that do that tend to also have considerably elevated difficulty to encourage people to pick stronger mons and discourage picking weaker ones