>>55930147>linear regionWrong.
Routes are made well, and a lot have optional areas that have nothing to do with the main story.
>roadblocks everywhereAs in every other game.
>NPC blocks every route if you don't have the Gym badge, so exploration is non-existentThis is the same as your previous "critique" which means you're just padding the list.
>Gym leaders only have 3 Pokemon eachAs opposed to the previous games having a max of 4 only at the very last gym?
Gen 5 Gym Leaders used actual good pokemon and were several times higher than trainers from nearby routes. What other game has a Gym Leader with a fully evolved pseudo-legendary?
>E4 only have 4 Pokemon eachWrong and very homosexual.
The story mode E4 have 4 Pokemon, but the actual E4 has teams of 6.
>dungeon puzzles removed - dungeons are essentially hallways in this gameWrong and very homosexual again.
There are dungeon puzzles in the game, of course you'd need to actually play the game to know.
>Doctors in caves (aka game is way too easy)Wrong again.
This is an actual QoL addition that actually makes sense, and is way better than the pokemon gas stations. Not only that, but you have to actually beat the doctors first.
It was a great addition because before, you would need to backtrack just to go into the cave.
>rivals handhold you through everything even when you ask them not toWrong. You're probably thinking of the Alola shit games, in which case, I agree completely.
>constant healing item gifts from NPCsAlmost like the game is harder so you need them. Also, way worse in the Alola shit games.