>>55959074Both.
>Shigeki Morimoto's attitude in interviews, felt they'd gotten "greedy" with the amount of content they could include>Fanservice up the arse, Suicune subplot back in fullswing, both box legendaries still accessible, Raikou and Entei trackable via Poke Gear, good shit>Dungeons added back in for Kanto, including the Cerulean Cave and Seafoam Island Cave allowing for Articuno, Mewtwo and Moltres to have somewhere to be stationary (alas Zapdos got evicted and is homeless)>Viridian Forest is fucking back>All the new events and giftmon, from the Enigma Stone Lati event to the Weather Trio to the additional starter gifts from Oak and Steven>The Poke Walker, whilst heavily limited, was the closest we came to an actual Pokemon Tamagotchi before the Eevee one a couple years back>Gave us a Safari Zone where you could add in the missing Mon from Johto, not much use today sure, but it was actually pretty useful back in the day where game play sessions were broken up by things like meals, school, playing outside with the boys, etc>DPPt Battle Frontier added where the Crystal Battle Tower previously stood near Olivine CityThen in comparison we get
>Games where a gimmick is the whole point>Remakes where third version details are skimped on or removed/ignored>Increasingly buggier A team releases>ILCA involvement (despite their ability to pull their weight in other projects their showings with Pokemon have been shameful)>GF too distracted by fucking Ingress/Mobage to develop games so they half ass it leading to ORAS being short and shite and the development of Pokemon GoHGSS were some of the last genuinely good games made by GF but at the same time, much of what came after has been at best the bare minimum for a Pokemon game and at worst, an experience marred by a lack of enthusiasm, effort and/or time.
The interviews for ORAS where they kept going on about mobile games and people being too busy for vidaya these days was an eye opener for sure.