>>55973188>Overleveling Which BDSP has the exact same problem, especially with changes to the level curve of opponents in general.
>and the NPCs having garbage stat spreadsI'm pretty sure BDSP's are barely better, which doesn't make up for the massive advantages the player gets simply for playing the game. A few EVs in a few stats doesn't make up for free damage and survivability. Items can attempt to close that gap but given how much more in favor of the player the advantages are, it's really hard to say the campaign is any harder.
>None of the campaign NPCs have EVs in any game before gen 7.Okay, give me some examples of stat calcs of the strongest trainer from the games between Gen 3 and 6, I know the data is a bit sparse but here's Emerald to get you started
https://docs.google.com/spreadsheets/d/1frqW2CeHop4o0NP6Ja_TAAPPkGIrvxkeQJBfyxFggyk/edit#gid=1064630895>It was fixed in Platinum but it’s still worse than BDSP’s AI.But is BDSP's AI that much better? I mean, sure if the AI is literally broken in DP that does mean it's Gen 1 bad, but it certainly doesn't feel much better when you're actually playing the game.
>Nope.Surely you have some EXP calculations to back that up on a party-wide level, since that's generally the intended way to play Pokemon.
>These only have a CHANCE of triggering while in DPPt I’m guaranteed to sweep everything just by sheer numbers advantage.You're acting like you don't hit that sheer numbers advantage just as easily in BDSP, and given how common that RNG is I'm inclined to not believe you. One in 4 hits not killing you, one in 5 chances of a free status heal, all opponents moves being 90% accurate at best, and DOUBLED critical hit chance all at the same time are busted. If there was an item that did all of that it would definitely be on at least one Pokemon on every team.