>>55995804> Nowhere in this thread has anyone been able to tell how genning gives an advantage over other players."advantage" (via oxford dictionary): a condition or circumstance that puts one in a favorable or superior position.
"cheating": act dishonestly or unfairly in order to gain an advantage, especially in a game
You signed up for a tournament, agreed to rules, and broke them. The advantage gained was gained by breaking the rules. Others may have other time-related advantages (networking, money, neet), but those advantages are not illicitly gained.
Is it advantageous to not have to train a team? With the time you saved, could you practice more, or spend more time on other hobbies/family/work? By generating a team in, instead of having someone (you or a friend) spend the time legitimately acquiring it, present or past, reduces the amount of time and exertion needed to obtain the same result.
It is true that a generated mon provides no COMBATIVE advantage during battle, as it has no greater stats or moveset that is un-acquirable. However, when you generate a team in, you gain the advantage of not having to spend the time to acquire it.
> If you lost to someone who genned otherwise tournament legal mons he could have caught and bred naturally, it is entirely a skill issue.How do you acquire skill? Are you born with it, or is it honed by practice? Would more practice yield better skills? Would less grind give more time to practice?
> You would have lost if he didn't Gen as well, or if you genned and he didn't.If your opponent has a less-perfect, less-tuned team because they couldn't spend the time, your opponent be less resilient compared to one that had a more developed team/thought process. Training a team still takes time, even with accessibility improvements. If genning provided no advantage, why would players risk it to gen mons? Because it is advantageous to save time -- gaining an advantage over other players by breaking the rules... is cheating!