>>55979815The early hours of X & Y before they gave up on scripting five characters running around at once are a good example. You're roaming with a group, occasionally teaming up, seeing one member get sidetracked by a battle or get distracted looking for a particular mon, and then having a team battle at the end of the route.
And if they actually committed to that and allowed you to have some influence over what your friends are doing and who you're pairing up with, it would be the best Pokemon experience to date. It would be an immersive way to clue the player in to what each route has to offer--like seeing your buddy nab the 1% encounter, and can allow the player to choose their difficulty in a dynamic way by deciding who they want to fight and whether or not they need to be chaperoned through a cave or trainer gauntlet.
Bonus points if the party starts to develop interests and goals that actively go against someone else in the group or if the group has to fight to decide which one gets to keep the plot legendary, Divinity 2 style.