>>55997809>ascended fanwank created by a delusional tranny (Ho-Oh literally being a Fenghuang expy, a feminine deity in Asian mythology created by the studio independently of said creator), turned male so hard to not impune GF's own work, the creator suffered a mental episode and scrambled to add *his* version into the canon ASAP>described as "mother of the oceans" in Sword/Shield DLC, design theory supports this reading>design theory confirms its femininity>ditto for Reshiram, also being the spot of white on the field of black that is Yin, the feminine aspect of Yin-Yang>female reindeer keep their antlers after the males shed theirs (as well as growing them in the first place AND being the inspiration of santa's flying reindeer, females keeping their antlers into the wintertime), as well as life-giving being seen as a female ability, to contrast the male urge to destroy>proving my words>proving my words>design theory and personality (coupled with I'd argue in-game presentation, considering it's an ever-present companion) present Miraridon as more feminine than KoraidonIt's not as clear cut as "blyu ist fer bois, punk iz fur gurls", but design theory plays into it, where the choices of whether something is angular, with hard lines and bold contrasts or is full of flowing curves, with softer lines and more subtle delineations between colourings. BotW's "Creating a Champion" touches on the topic, with mirrored statues on the Great Plateau and Hyrule castle being created with M/F design cues (the castle ones being angular and stark looking in comparison to the rounder, softer Plateau ones). Resh is full of soft curves, Zek is full of hard angles. Design theory informs intent (which explains Kyogre contrasted to Groudon).