>>56078770>This applies to Dynamax, retard.Honest question, where did you play competitive Pokemon during gen 8? Did you play on the official ladder? On Showdown? On Pokemon Online? There are degrees of predictability, which should be obvious to anyone. Items and movesets are easy to predict, EVs are braindead easy to predict. Switches are more difficult, but they can still be predicted. I can't emphasize to you how unpredictable Dynas were in the past. You literally didn't know when the opponent would do so, and if they got a free Dyna, the game was over.
>So? Overcentralized metas are bad, retard. This is the core of any competitive balance. If you're opposed to this, you're opposed to competition as a whole.
>>56078780>a mechanic that doesn’t have any equal cost alternatives?This is the problem with Dynamaxing. Some Megas were worse than their base forms. Z-moves forced you not to use other items. Teraing opens you up to being weak to the type weaknesses your Tera type is weak to. What disadvantage is there to Dynamaxing?
>>56078785>a game being centralized around its mechanics is bad when I happen to not like the mechanicsIt's bad no matter what mechanics it's centralized around. The current HO meta in Gen 9 OU is dogshit, and so was the Mega Sableye stall meta. If you don't understand this you're completely unserious.