RBY thread died.
>>56206022>Red, Green, BlueNailed it. Love playing these, or hacks, a on cartridge.
Foremost because of the variety allowed with glitches.
Just as important is the freedom and respect you are given as a player, and the subtlety of the worldbuilding. Yeah there is corruption and even weird genetic experiments, but it isn't shoved down your throat. If Kanto was made today, it would be unbearable with cutscenes every 10 steps, you wouldn't step foot on SS Anne and just be given Cut instead of earning it, the legendary birds would be everday conversation but treated like kaiju gods, even though they're supposed to be more like bigfoot or nessie. Show don't tell.
Freedom after Rock Tunnel feels good man.
Aesthetic: You are allowed to imagine a good deal using only chibi sprites. Sugimori's art really brings it to life in my imagination. To me Kanto feels like where I grew up, except with pocket monsters instead of animals. That is in contrast to the most recent games, which feel like a cartoon superhero movie. The humans in Kanto feel like perfect stereotypes of real life people like scientists, gamblers, magicians, bikers, bird tamers, psychics.
Music: To me seems to be on a different level compared to the other games. The music in every game after is too sweet overall, but it feels like half of Kanto approach stress and dread. Games afterward replace dread with exciting tunes. I love music in other games, but Kanto sets itself apart.
Negatives for replays: Linearity before you reach Rock Tunnel. Poor move pool without TMs. Otherwise, love everything else which nu-genners pretend is a fault. If a game doesn't use HMs I won't enjoy it.
Yellow is also not fun for me. To me, the anime is very much Pokemon Gaiden and not representative of how the "real" Pokemon world would be. To force the anime into the games was a fun one-off fan game, but I never want to play it again. See also: the orange islands game on 3DS.