>>56272899Unless you grind (which depending on the game, generally means fighting unnecessary battles) there is ideally a level curve that the developer wants you on. The most blatant example is Chrono Trigger, in which almost every encounter was designed to be mandatory, but even shit like Final Fantasy or most Dragon Quests that aren't 2 were balanced around this concept. Pokemon has event attempted this a lot, and even though the games aren't perfect and you can poke some holes in it (Gen 1's mostly optional and boring midgame, them doing the opposite of DQ2 and deciding lower levels are better in Gen 2, the spike at the end of the game in DP), aside from outliers like retarded children using only one Pokemon only to have to have a whole team to revive it and then get one-shot, or Yawnfag who goes out of his way to make the game as easy as possible then complains it's incredibly easy it usually works out alright. Of course, you also have games where the intentional design makes it way too easy, like BDSP, so it's not always a positive.