>>56280100It was ok on gyrados when the only stab it could use was hp flying, ok on kingdra, dragonite, and altaria too. If we were to keep physical water and dragon moves abundant then I'd limit it to:
Altaria (low offense)
Tropius (low offense)
Latios (is a lengendary, but misses a lot by not going special)
Rayquaza (is a maybe, but it is a box legend)
Kommo-o (if it has it's omniboost move then no reason not to. If that's also gone, then maybe it can keep it if it also lost close combat)
Flapple (still shit with it)
Dragapult (when it has access to good physical ghost stab, it's a problem, but most of the time it's already so fast that it only acts as plus 1 attack)
Eternatus (mainly special, but would be interesting)
Charizard (if no megas, it's pretty balanced)
Steelix (if you let it get enough speed that it matters, you deserve to get swept lol)
Lapras (doesn't need it, but maybe could be cool)
Aerodactyl (same situation as dragpult but on a worse mon)
Mew (kinda funny)
Tyranitar (Maybe... maybe not. It wasn't broken in gen 3, but it also didn't have as many tools like life orb/physical dark moves/stone edge)
Sceptile (worse than sd)
Whishcash (needs anything it can get)
Milotic (it doesn't care, prefers coil if anything)
Latias (really fine with it)
Arceus (worse than sd, right?)
Hydreigon (similar situation as latios, but it's probably a bit better)
Reshiram (kinda fine with it)
Zekrom (both it's stabs have immunities and gets 0 physical coverage, so it's fine for a legend at least)
Kyurem (not fine, but i like them so hehe)
Noivern (doesn't care about it)
Salazzle (same)
Drampa (same)
Necrozma (would be fine if it somehow was exclusive to base form... but DM is too much so no)
Naganadle (doesn't need it)
tatsugiri (same)
Iron thorns (more balanced with it than ttar is, but it is scary with booster energy)
walking wake (doesn't use it)