>>56296694For the sake of giving a meaningful answer, I'm gonna ignore mints and bottlecaps, because those are just bandaids that let you effectively ignore those systems. If a solution to a system is to ignore it then maybe that system shouldn't exist.
>IVsThe worst one of the three. Just lottery. Doesn't make pokemon unique, just makes some worse than others.
>EVsThe best of the three, but needs to be implemented better.
>NaturesThe problem with Natures is that most pokemon only benefit from 2 or 3 natures out of 25. That means around 90% of the pokemon you catch are just worse versions of another one. It doesn't make each pokemon unique, it makes some pokemon downgrades to others.
Now for solutions that don't involve "ignore-mechanic" bandaids or straight up removing them...
>IVsInstead of 0 to 31, 0 to 5. Now there's less numbers to shoot for. It's the best I can think of.
>EVsMake the EV training items accessible early on.
For lowering EVs, an npc in like the 3rd or 4th town should be able to zero an EV for us.
Specifically make some route encounters with EV training in mind, and have a post-game safari-like facility that is ideal for EV training.
>NaturesRemove the stat reducing/increasing aspect of it. Maybe throw that into IVs instead so competitive still get this extra bit of customization.
Instead rework the mechanic soe so pokemon with different Natures have completely unique interactions that aren't straight up better or worse but actually unique, a few examples:
Hardy pokemon are less likely to be flinched.
Relaxed pokemon are less likely to hit themselves when confused.
Careful pokemon take a bit less damage from recoil.
Bold pokemon do a bit more damage with recoil moves, but also take a bit more.
etc