>>56341229Sword and Shield doesn't have huge open exteriors and uses fixed camera angles, except in the wild area where everything runs a bit more sluggish outside of battle, especially when moving between zones.
Both games tried to emphasize the wide openness of the map, which I think was a mistake. People have repeatedly praised the routes in SwSh over the wild area, the denser caves and forests of PLA, and the few more curated areas of SV like the area before the first town or the cave leading up through the mountain in the southwest. People want to find pokemon hanging around in trees, crawling around in burrows, or hiding in the grass. A gang of ten pokemon aimlessly milling in a circle on an open field is not only boring, but makes everything more difficult to render as well. I hope they are taking this into account with ZA, and it uses a dense urban exploration design with fewer pokemon locations so the game runs better on the Switch that has already been pushed to its limits by these other games trying to render a whole continent and fill it up with crowds of high-poly models.