>>56358250It's not that the dialogue is the problem, the problem is that it breaks up the gameplay a TON and ends up feeling like a massive pace breaker when you walk for all of 35 seconds only to be stopped in your tracks for more dialogue that is often times rather pointless, which sets in even more when you're replaying Gen 7 and it becomes almost downright unbearable since there's no option for speed up/skipping the dialogue scenes.
Sometimes you just want to play the game, anon. But the game feels so restrictive until the credits finally roll and you're finally unshackled from the ball and chain, unless you do the post-game side quests.