>>56362162goated if on n64 in the 90s. but everything except the character models and pokemon models that they've spent years perfecting looks like n64. probably from rushing to make more assets like different trees (can't reuse shit from n64, gamecube, anymore although they might have in some spots) and also knowing how weak the switch is, just made it n64ish and hoped it worked. which sometimes it didnt because the switch still lags because the map is too big and unoptimized. hell probably the character models hogging the polygon count.