>>56375377>Bug types are now immune to fighting typeWhile useful I think fairy is overall still such a better typing that even with the downside of taking resisted fighting type damage is generally irrelevant. Kind of nice I guess if you have fairy/steel type, you get to gave your poison immunity while not having to ever take unresisted fighting type damage.
>Bug types take super-effective damage from normal typeNormal is awful as an offensive type so you usually only see things run it if it's something with crazy good utility, like extreme speed, or does mega fuck huge damage, like blood moon. I think it wouldn't be a major deal though since you usually have stuff that can switch in on it safely, ghost is among the best types of the game so it's not uncommon to have at least one and even then you also can usually have a steel type or even an offensive rock type switch in anyway.
As a bugfag I think bug's issue is that it's defensive properties aren't justified by its offensive abilities. In more recent years they have sprinkled some serious buffs for it (u turn, quiver dance, sticky web, first impression, and 80 bp leech life) but even with these you either see it distributed like candy (u turn) or reserved on mons too weak to use them (quiver dance). They finally made a real QD user in Volcarona and its stayed incredibly relevant just because if that. I know it's kind of a meme but fairy resisting bug and not being weak to it feels like such a missed opportunity, fairy is debatably the best defensive type in the game so having bug now have a genuine niche on offense would have helped it a ton. As is the best thing it has going for it outside of utility is a ground resistance, nice but not enough to be seriously relevant.