>>56416715This is only for surf build though. The fact is with surf 1 hit damage but instant CD reset when used and Smokescreen long CD but invisible, this build for greninja needs to camp more to execute enemies when they are vulnerable which most Speeders do. Gengar is literally doing that after its new buffs with dream/ball. I'm not a fan if either build.
>>56416638>>56416739Greninja can only mid to Frontline only when using shuriken/double team. The build for shuriken/double is muscle, rapid and scope or replace scope with weight.
Rapid/muscle is needed for Shuriken/double because Greninja range autos reset the CD for shuriken and surf, while close range autos do more damage. Once lv 5 and 7. You are basically either playing cleaning or staying in somewhere in the mid to Frontlines but not extending to far in. Shuriken gives a movement speed buff and heals. This adds pressure when pushing forward in the Frontline or retreating from the Frontline. You want to use shuriken first, then start mashing range autos to get shuriken back quickly. With double team that is your retreat option, add pressure option or set up option. Use double team if you need to fall back from the Frontline or escape.
Use double team to add pressure on the enemy by chasing them and wiping them out. Use double team as a set up option. The set up option is tricky because the basic idea is to mix yourself up with the clones in double team to confuse the enemy.
So if you use double team into a grass and wait a sec, the clones can come out and that can trick the enemy, then you can fire shuriken and autos with the clones.
If you use double team first with in an open field try to angle it where you can see a clear mental path of the 2 clones and yourself surrounding an enemy then fire off shuriken or autos.
If you have eject button, you can double team in 1 direction then eject in the opposite direction and start firing of shuriken and autos to really screw with the enemy using misdirection.