>>56449246>he said catch.Yes, you throw a Pokeball at it in the minigame, catching it. I don't know how else you'd definite catching Pokemon aside from "a Pokeball being thrown at it".
>>56449257>babyshit is solidIt has at least one challenging boss which is fairly normal by Pokemon standards.
>a linear circle and going back and forth in a straight line is betterI thought we were talking about the design of the maps themselves, not the flow of the game. Even then, the only real problem in the game is the non-linear segment negatively impacting some of the levels of bosses, which again Gen 1 is also guilty of while being a worse in some aspects (the vast majority of it is optional which is why I don't hold it against it).
>same battle speed as dp with the old shitty box systemI'd like a video example of your average battle for evidence. And not that one that claims RS is just as fast as DP while only running away from the Pokemon, because in the video RS's was completely frontloaded while DP was all in battle stuff meaning that the longer the battle would last the worse DP would get. I need multiple Pokemon. Is this about the HP drain being programmed wrong in very similar ways? If so, legitimate complaint even if DP has other problem in battle. But it doesn't have DP surfing, making the game objectively faster than DP, which means you are still incorrect.
Sorry you're incorrect about a lot of things, but I am being genuine.
>>56449268Could you list some on-theme examples then?
>>56449277Everything you said is technically correct. I was just pointing out the technical issues with their complaints.
>>56449894List a segment that's absolute dogshit, then. Like, the worst it gets is before the first gym, which would be true for Gen 1 if Route 22 wasn't amazing.
>>56450924Explain in detail, don't be Mario Wiki describing the Rambi glitch. We all know about Tweaking, just say it if that's what you're talking about and let him claim that's cheating (it is).