Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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No.56505942 View ViewReplyOriginalReport
>4 badges in
>2.5 hours of "gameplay"
>1 hour of that is "let me show you this" followed by "wait! I forgot to give you something when we spoke 2 seconds ago"
>All the routes lead to 1 destination
>Cant go anywhere if a storybeat is happening
>forced to do side content as soon as it's found
>Medals are just padding gametime

When does this stop being a story driven adventure game and an actual RPG? When do NPCs stop forgetting to tell me things? Why does going in/out of buildings give me forced dialogue PTSD? Would this game be less than 10 hours if every person didn't talk forever?