[53 / 4 / 1]
Quoted By: >>56505969 >>56505975 >>56506044 >>56507455 >>56507459 >>56507481 >>56507528 >>56507562 >>56507593 >>56508841
>4 badges in
>2.5 hours of "gameplay"
>1 hour of that is "let me show you this" followed by "wait! I forgot to give you something when we spoke 2 seconds ago"
>All the routes lead to 1 destination
>Cant go anywhere if a storybeat is happening
>forced to do side content as soon as it's found
>Medals are just padding gametime
When does this stop being a story driven adventure game and an actual RPG? When do NPCs stop forgetting to tell me things? Why does going in/out of buildings give me forced dialogue PTSD? Would this game be less than 10 hours if every person didn't talk forever?
>2.5 hours of "gameplay"
>1 hour of that is "let me show you this" followed by "wait! I forgot to give you something when we spoke 2 seconds ago"
>All the routes lead to 1 destination
>Cant go anywhere if a storybeat is happening
>forced to do side content as soon as it's found
>Medals are just padding gametime
When does this stop being a story driven adventure game and an actual RPG? When do NPCs stop forgetting to tell me things? Why does going in/out of buildings give me forced dialogue PTSD? Would this game be less than 10 hours if every person didn't talk forever?