>>56531937This. GameFreak should really prioritize making staple moves without drawbacks on both the physical and special sides (including drawbacks like shitty accuracy, power, or important stat drops). If they would focus on the offensive fundamentals and rebalance status a little, they could then start designing an offensive, defensive, and support mon for each type combination. With the fundamentals covered, that would help physical, special, and mixed mons fall into a niche more naturally. It makes a lot more sense for each type combo to have at least one really good mon than for us to have an overabundance of good mons from particular types because some types are inherently hampered by a worse STAB movepool (r o c k).
I get that by designing the way they do, there's a more "organic" sort of feeling in that we associate types with what the best members of the type can do. It also make the generations feel more driven by the Pokémon themselves, rather than slowly filling out a template. The problem is, the type combination and stat system ARE templates that they're slowly filling out anyway. The game would be improved by ironing out the basics we've had to make newer games age gracefully instead of designing some retarded gimmick to push toys every few years. There's no reason we should be retreading the same balance and type distribution problems with 30 years of hindsight.