Well it has Gio commanding Nidoqueen use Surf as an exploding ball of water, blows out the wall of Silph Co's top floor, and then flying off undeterred in a helicopter for some reason. That was neat.
There were individual elements that I liked seeing animated- wearing down Onix with half a dozen riff raff you caught in the field, Giovanni actually having a crisis of faith and wondering where he went wrong, etc.. Jamison Price as Giovanni in the english dub was a treat for the time we had it, the other english Gios we've had don't try to imitate that much lower pitch the Japanese actors usually goes for. But it was just too short. RGBY are cute episodic games, and you have two episodes suggesting it this is going to be a recreation of that experience, then it jumps to the endgame and that pretense of build-up is just skipped over. Make it eight episodes and it might run too long, but it would cover the experience. But at only four, it's just yet another tease in this franchise's tease conga line.
It DOES remind me of those official American third party novelizations of the first two games in which the author just power-leveled their fire starter the whole way through. Or the fictional super evolutions even stronger than Mewtwo that kids at the time would have made up. But that's just the echoing nature of the beast.
>>56538082>Could have used the old style thoughOh definitely, I don't know WHAT this is supposed to be.