>>56735630It doesn't play much like Tekken in either phase: The 2d phase is closer to SF, and the 3d phase is more akin to Gundam vs, I guess?
Also the Shift system is good, just really misunderstood: Almost all of the game's combat is designed around the 2d phase, wherin you have character specific movelists/inputs, a height system, just-frames, cancels, resets, okizeme, etc.
The 3d phase is more a mechanic on top of that base: you get phase shift points on each hit in the 2d phase and when the hidden PSP gauge is filled, you switch to the 3d phase (which switches back to 2d on any single heavy hit and most specials). It's basically an anti-infinite system that forces a return to neutral, with the 3d phase also acting as an added buffer layer of neutral play
At higher level play, it's also an anti-flowcharting, resource management system: Since different moves add more or less PSP (or can even reduce PSP), you're ideally wanting to alter your combo routes and move choices based on the situation, either to optimize your damage so your high damage combo ender lands right when the gauge is filled and a shift happens (vs the shift interupting the combo); or to g for low PSP combos that might do less garunteed damage but will keep the enemy in the 2d phase/in the corner as a reset to set up for a second combo that if landed, will do more total damage then a single optimal combo; or to go for a higher PSP combo if you want to shift early, such as if you land a reversal in the corner and want to get out of the disadvantageous situation, or even if you're in advantage but you want to get the extra meter causing a shift gets you.
I can get not being a fan of how the 3d phase doesn't retain your full movelist, but ultimately it adds a lot of depth and is a big part of why the game is so neutral heavy
>>56736289No, that would be Blaziken, Garchomp, Gardevoir, etc. Scizor and Weavile aren't obscure and are favorites of core Pokemon fans, but they're not hyper-popular.