>>56789361>How is it garbage? What's wrong with Team Plasma?Team Plasma is interesting in concept but kinda wonky in execution. Partly because of the hypocrite angle they went with, and partly because of how the narrative never rerally goes that deep into exploring the nature of human/pokemon co-existence. The games basically present a false dichotomy between the status quo of the master/pet relationship and Plasma's vision of total seperation, and then only hints at other possibilities through N but never explores or directly acknowledges them.
Of course, a Team Plasma that believed in human/pokemon equality and an abolishment of things like Pokeballs and the PC system presents a lot of meta-narrative problems. If their beliefs were like what I'd described they'd make way too much sense and be far too sympathetic. Even if you paired that with the hypocrite angle the game's good guys would still end up looking bad for supporting the master/pet status quo.
And they have to support the status quo because of the other issue: An ideologically coherent Team Plasma undermines the entire premise of the brand. Pokemon kind needs the master/pet dynamic to function in its current state. You certainly could alter the gameplay and shift the status quo to get rid of it, while still preserving the series' core appeal: going on adventures with cute/cool monsters. But that kind of a shakeup would be way too big and way too risky for either GF or Nintendo.
And so Team Plasma had to be ideologically incoherent, and the games had to present a falase dichotomy. Because doing anything else would threaten the integrity of the brand. Which is a shame because interrogating the game's premise is actually quite interesting.