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>Footstep sound effects that change depending on the terrain you are walking on
>Ambient sounds such as flowing water when you are standing next to a pond or lake
>Neither of these carried over into gen 5
These little details are what made HGSS have a really immersive atmosphere for me and it baffles me that they were completely dropped in the very next games.
>Ambient sounds such as flowing water when you are standing next to a pond or lake
>Neither of these carried over into gen 5
These little details are what made HGSS have a really immersive atmosphere for me and it baffles me that they were completely dropped in the very next games.