>>56853471see, that's not quite what i meant by it works more as an RPG than as a competitive scene.
Early WotC era PTCG has some significant balance issues, BUT those balance issues aren't a problem when it's the player VS npcs, and you can't just throw money at it to have the most meta deck possible, you're building decks out of whatever packs you crack defeating enemies and slowly increasing the quality of your deck as you open good cards.
Also because constructing decks to specific challenges is a thing you can do, nay kind of have to do, unlike a tournament where you have 1 deck and it needs to be flexible enough to beat everything it faces. Its an environment where haymaker aggro isn't an autowin, because some matches tamper with the rules of the game, typically in the enemy's favor, leaving you to alter your deck or strategy to handle it, and also because people are running things other than the other meta decks, things that actually cause haymaker problems but would never be ran because they easily fold to certain other strong meta decks.
Basically, it's a bad game for "all decks in a free for all against each other" tournament format, because you end up with a meta of only like 4 total: haymaker, alakazam fatties, rain dance, and buzzapdos, because they're generically robust or exceptionally fast and efficient at putting out a mediocre but very specific amount of damage that knocks out other meta decks before they can get rolling.
But it's a great game for deckbuilding player vs a campaign of enemies using rogue decks.