>>56895629Best characters of a 3DS or newer game who are remembered by people who played through cutscene hell until the end. The cutscenes are paced extremely poorly and cannot be skipped, and many people never want to replay it ever again, yet it is still better than Sword/Shield's campaign. Playing it gives a sense the teams who put it together knew the Switch games were going to be too overwhelming to develop for and they went all out with the last release on a platform they had somewhat of an understanding of instead, but that ended up being a double-edged sword by being too long to enjoy by many.
Worse online connectivity than 6, but then 8 was worse than 7. Once connected through the horrible interface, online battles were given new pokemon to use with Z-Moves to make use of moves never used before. USUM OU is still the 2nd most played old OU's on showdown. Being on 3DS meant you didn't have to pay for internet you pay for. Finishing the campaign to unlock things for online is a routine autists who play Pokemon for most of a year do with each new generation, and SM & USUM were horrible for that playstyle. ULTRA CHANGES barely changed the campaign.
It still has the most post-game of all the games.
>https://pokemonpostgame.com/src/PKMNPostGame.Web/usum_checklist.htmlQuests, Epilogue, Island Activities, and Sub- Events are all in addition to collecting item sets and pokemon variations. Things to do range from triggering a different reaction from scenario-specific Yes / No selections to sub-plots requiring travel to resolve an issue. The quest for the Eevium Z is one of the best stories in a Pokemon game, yet it's only comprised of non-unique NPC models.
With Pokemon's fanbase it's plausible there are some madmen in the world who have integrated a yearly 110% completion casual playthrough into their lives, but from what I've seen people are glad to have gotten through their playthrough and will never touch it again.