>>56944854Tajiri had promised a sequel in a year. A year passed and he burnt out and gave up. Masuda got it out in 2 more. Then he composed Gen III in around 2 years. Gen IV got delayed a year, Gen V also took 4. Yet instead of taking that as a sign to tone it down, he rushed out a 3D game in 3 years and made Ohmori do it in less for SM since he was busy working on ORAS while Masuda started working on LGPE immediately after ORAS was done. Somehow this lead to Pokemon needing 3 year cycles instead of 4. Game Freak splits their dev teams basically in half, and in the Switch generation, into a third so USUM could simultaneously exist with LGPE and SwSh
Let's look at the anime for reference. The longest, most padded seasons were Johto and Sinnoh. These were games we know were actually delayed. Because of this, Orange Islands and Battle Frontier were made to pad out the time between release and then the actual seasons were planned accordingly to give the games some brething room to cook. RS/BW needed the arbitrarily padded out Johto/Sinnoh seasons to finish the most
The moment they kicked shit into high gear, during XY, is also the last region where they were doing movie tie-ins altogether because suddenly there was no time to concurrently animate big theatrical commercials due to how fast the franchise was going. The 2010s had 4 generations of Pokemon as opposed to 2000s having 3 tops (that's including GS to be generous)
Furthermore, Game Freak are an independent studio. I sincerely doubt an irrelevant suit wanted a quicker pace when they were growing pretty fast in the 2000s. Why is it that after Masuda suddenly left after SwSh was shat onto store shelves, Game Freak slows things down again and they suddenly have down time to work on two games and have a year without a major update? The repercussions of the 2010s having too much Pokemon all at once is what hurt the games. Who at Game Freak was responsible for that?