>>56955452>Still waitingI never posted in this thread before anon but it's not about dancing or some shit, it's about anatomy and the ways a body reacts. Just look at Colosseum and compare the battles to recent games, there are glaring issues in even simple movements, in the joints, in the way the Pokémon looks or reacts. When fricking Espeon gets hit and recoil while sliding, then shake its head and move back to the field, it's incomparably better than anything recent. Even the fucking model was done better, and it's a Pokémon with almost no details we are talking about : the eyes are not just a simple white dot, the eyebrows are present here, the fur under the ears don't look like it's pasted on top of its face, etc.
The point isn't about making slow animations of course, nor to make them perfect either. But when it took years to make Blastoise finally shoot from its cannons, it's telling. When a simple texture of an eye in a Gamecube game looks better, it's telling.
And don't even begin defending how you can see the fucking outline of the scars on Excadrill and say it looks good when it's not even well integrated within the main body : the outline is too linear and the colors are not even mixed in to make it look natural, it's just plastered there. It's bad, period.
Other companies making Pokémon games do better. Pokkén can't even compare in how well they did 3D mons. Even fucking Unite has Pokémon movements' looking slightly better, even if the rest is still from the regular models and looks meh.
Also, in before "but they don't have as many mons to animate", you are defending a company with enough money to do better than that. They even cut a ton of mons every game now. Mario and Zelda have to make and animate hundreds of different characters too and do it better : GameFreak isn't a small indie company, they have no excuse to do worse than a Gamecube game or some spinoff fighting game done by companies with way less ressources. Don't condone mediocrity.