>>56954364>deflects the animation amount againAgain, the single animation that loops in Gen 5 is more explosive than all the animations in Gen 6. Switching between animations =/= explosiveness, and the next time you deflect to it you lost
>changes between different animationsSo you're deflecting away from posing to "amount os animations". That's the dynamic-ness of the model overall, not any particular pose. The argument is that the POSES were more dynamic, which they were in 2D. Look at the OP and tell me which poses are more dynamic and look like they are in action
>not being bored and playing the same game isn't inherently a good thingNice bait. Pokemon need to be expressive, instead of being carbon cut copies of each other like in the 3D model games
>you don't know what models areHow? You still didn't point to where I was wrong or didn't know what models were. You're just imagining things by now
>It's not aliasing, it's [thing i've never shown to be the case]try again
>Yes you areShow me where I lied. You just disagree with the positions. Doesn't make the other people liars. You're probably a political hack IRL
>muh cancerHMs aren't cancer though. They are good because you use your own mons in a realistic way. I already outlined how they could have been improved. The replacement they went with is clearly much worse.
>NoLiterally yes. Every sprite pokemon is older than every 3D model pokemon game. It's also on weaker hardware. If you deny this obvious fact you lost. If a sprite game came out today and had all the things models are currently criticized for, it would also be heavily criticized
>they're lies because I disagreenot how it works either. Are you unable to handle discussions without demonizing opponents?
>>56956119>sprites being [BUZZWORD] lower qualityThey're fine for their time. Nothing justifies current models still having all the issues ITT
>This threadAnon meant those flaws aren't intrinsic to 3D and can be fixed, but GF's retarded