>>56956728My favorite gen is 5 but this is true
> Gen 1: Glitches and established event exclusivity and DVs> Gen 2: Issues beaten to death. DVs to gender meaning even if you had control of full Pokémon right now you couldn't simply make DVs alterable.> Gen 3: Trade restrictions, IVs increases the range of DVs, EVs are less user friendly than stat experience (Using an iron you find comes with a draw back) Natures. Way more event exclusivity/rare accessority exclusivity. Berry glitch as well as timed events being inaccessible on older cartridges.> Gen 4 too many mythicals and Legendaries> Gen 5 adds way more talking, reduction of enemy team size, difficulty decrease. Content no longer accessible due to Dream World's closure> Gen 6 ends the postgame from gens 3-5 and goes to 3d and has boring idle animations. introduces gimmick> Gen 7 too low level postgame grinding and does add back the postgame. introduces second gimmick> Gen 8 Dexcut. Introduces third gimmick and the idea that the gimmicks are completely disposable> Gen 9 doesn't end the dexcut and glitches. Fourth gimmickI'd rank them 1,8,9,6, 3, 5, 2, 4