>>56957757Sounds like you don’t. See
https://x.com/Junichi_Masuda/status/175734183895908352>>56957291>>56957336>>56957299Yeah. Hoenn’s legendaries actually had a modicum of thought put into them from a design, lore, and gameplay perspective. From the outset they’ve had conflicting types and abilities to highlight the duality between the land/sea. Using one in battle against the other is like Aqua facing off against Magma. Their designs also reflect this; Kyogre is a cross between an orca and a fish with a teardrop shape, and Groudon a lizard-mole being with a back made of tectonic plates. They have opposing color patterns to reflect duality and the control of the opposite orb. When ORAS released and everyone got super forms, it made sense to turn Groudon into a lava dino covered in magma veins, and Kyogre into a primordial soup with a visible nervous system to reflect early sea life. They already had an existing direction, and the primal forms flowed from it.
Dialga and Palkia meanwhile lacked thematic cohesion. Off of Masuda’s past comments, they seem to have been designed around the idea of needing a “diamond” and a “pearl” mascot as apparently those two titles sounded cool together in his head. The recent leaks show they threw everything at the wall for the two of them thematically: light/darkness, light/time, humans/pokemon etc. before finally settling on timespace. They visually have nothing to do with timespace at all; going off of the ingame dialogue, Gamefreak had a difficult time deciding if they were to work in tandem or if they clashed. Instead of having unique abilities to reflect their themes, they have the throwaway “pressure” that people had already been tired of in Gen 3. Instead of signature moves that reflect the distortion of timespace, they have moves with animations repurposed from an older theme. It’s no wonder their origin forms are so hackneyed- they’re literally just there because “muh Giratina” had one.