>>57076309>it's bad for balanceno it isn't. it puts more emphasis on the "spam super effective moves to win" shit that already plagues this series way too much. the game needs lots of widespread methods of residual damage to balance out the high amount of powerful all out attackers
>Water types should not be be better at burning things than Fire types eitherokay, but that could easily be accomplished without gimping Scald's distribution. just allow Will-O-Wisp to bypass accuracy checks for Fire types, same things as Toxic with Posion types, problem solved
>Close Combat is too strong for a move with no meaningful drawbacklowering both defense stats absolutely is a drawback especially if the opponent has priority moves
>better than SuperpowerSuper Power doesn't lower the Special Defense stat