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>Old gens
>Difficulty is implemented by blocks in straight route lines
>New gen
>Timmy learns he's not prepared when his level 15 starter is BTFO by a lv 50 mon in the Blue Catfish Lake.
So why do open world is bad again?
>Difficulty is implemented by blocks in straight route lines
>New gen
>Timmy learns he's not prepared when his level 15 starter is BTFO by a lv 50 mon in the Blue Catfish Lake.
So why do open world is bad again?