>>57148731>>57148824>>57148832>>57148955The problem with this is that, since we're using grusha as an example, doing him as one of the beginning ones basically makes the rest defactor easy, the levels will always be sort of static and problematic to a degree, grusha will always sit in a good place, iono will always be lv. 23 regardless of whether you face her first, 3rd, or last, and so on.
What really needs to happen is Randomization, with Scaling. For instance, and we'll use Gen 1 open world remake as an example of a probable future game one day.
>Playthrough 1Brock -> Misty -> Surge
Nothing really changes in this example than the Gen 1 games we already have, other than their teams and levels, for instance Brock might be the 8th Gym in this playthrough, so he has a full team at Lv. 50-60, Misty may be the 5th Gym, and Surge the 1st.
>Playthrough 2Misty->Erika->Blaine
A unique combo, and like the above example, Misty in this playthrough could be the 1st Gym, so you nailed it, Erika the Last, and Blaine the 3rd.
Having the Gyms be randomized in when they should be done, and their levels, makes for a more unique experience, while having them scale to that randomness. As a further example, Brock could be randomized between 1-8 in the order pool, with his team varying between those possibilities on a playthrough. Of course he'll always remain in Pewter City, but can be battled whenever, regardless of that randomization and his team.
This is what the open-world Pokemon games are actually missing and what people actually want. It makes each experience unique, while still offering a variety of challenges just based on the randomness involved, while still allowing scaling, and the freedom to opt out of the challenge and find a different Gym if a child finds it too difficult. Now obviously this would never happen with a remake, but it's just an example.