>>57175979I think traditional hard stall, especially in both early gens as well as extremely powercrept gens, is very boring to play with.
Non-Hard Stall and Semi-Stall builds are a lot more fun, because you have a lot more power in both determining the pacing as well as working towards an actual win condition.
I love Arena Trap (possibly even Magnet Pull), Calm Mind, Future Sight / Doom Desire, Iron Defense / Acid Armor Body Press, Salt Cure, Mortal Spin, Pursuit, Hypnosis / Sleep Powder, Will-O-Wisp, Taunt, Copycat, Thunder Wave, and Wish
Generally, moves which let you play one or two steps ahead instead of having to respond to the opponents' actions turn for turn until they're exhausted; that is quite disinteresting and unfulfilling, as well as ineffectual and ineffective.