>>57218018>Ground>BorrowStatus move, protects the user form the next move, normal priority.
>Fighting>Wrestling holdPhysical move, 60 bp, the user and the target will not be able to switch out for 3 turns, 2 turns after first use np other move can be selected by the user
>Psychic>Kinetic smackPhysical move, when this moves hits, the target will not be able to use their held item for the rest of the turn
>Rock>GrindPhysical moves, lowers the defense of the target 1 stage
>Ice>Frozen fieldStatus move, lowers the accuracy and speed of the target 1 stage
>Ghost>MediumStatus move, this move becomes the move that the last of your pokemon that fainted has in the same position of this move
>Dragon>Dragon fangsPhysical move, 10% prob of flinching and/or lowering defense 1 stage
>Dark>Demonic circleLeaves a zone where dark type attacks are boosted, HP can't be restored and status effect can't be healed
>Steel>Chrome mirror+1 priority, protects the user from the next move, if hit by physical move 30% prob of lowering accuracy in 1 stage, if hit by special move deals steel-type special damage (10bp)
>Fairy>HugPhysical move, 90 bp, if the user's attack is lower than target's move deals zero damage and lowers target's attack 1 stage.