>>57218553>>57218849I think that people really underestimate how useful Morning/Day/Night is for the bloated routes. It allows you to load a route with lots of Pokemon without it feeling bloated, or having situations where you're trying to find what's supposed to be a common Pokemon but being unable to.
>>57219069A Pokemon game that took more from Western RPGs and had a weight capacity would be really cool to see. People want Pokemon to be an Open World RPG, which I do think fits the series well. However, if it wants to be good, I think it needs to be willing to actually take more from Western RPGs to create something worthwhile and immersive, and not just half-assed.
>>57219186Them removing how Poison worked was dumb, especially when it was used as a soft tutorial for status conditions.
>>57219333>HM removal and casualized shiny oddsThe shiny odds change just feels like they're really pushing shinys to be something for people to grind and not just a fun rare oddity.
HM removal s my big one though. HMs worked awkwardly, but were nice for forcing the player to think about what Pokemon they used in their team and feeling immersive. The HM slave issue could've been solved by simply not having HMs be move slots, but somethign independent of battles. ROM hacks often just have it so that if a Pokemon could learn the HM, it can use it, and that works fine. They could even expand it by adding more overworld effects that Pokemon could use.
HMs needed a rework, not a removal.