>>57269717All I can think about reading that image is that one meme of the "am I wrong? no, they must be wrong" line from the Simpsons.
Like bruh, games have been getting flashier and fancier over time, sure, but they're getting way shittier and simpler over time too, thanks to advertising to a crowd of people that don't play games.
People don't finish them because they suck, it's not about length by itself.
Make a shit 100 hour game and people will only play it like twice before it goes on the shelf for good.
Make a great 100 hour game and they'll still be playing it (and probably buying DLCs) five years from now.
Bonus: mobile games have the casual market locked down, fuck them, make serious games on consoles again.
Every time some report/interview comes out with some game dev, it's always them whining about external sources, blaming various -ists and -isms or whining about "boycotts" or whatever, it's never about what THEY did wrong, never about how focus-testing with a bunch of zoomers who were on their phones half the time and wasn't paying attention is a bad thing, never about how devs should take in more feedback from the communities that actually play games like it, nope, just "oops, our game flopped because RACISM BAD" or "oops, our game flopped because we didn't charge enough and that devalued our game" or "our game DIDN'T flop because fuck you Tr-mp supporters, we ACTUALLY sold gazillions! [entire studio shuts down a month later]"
The sooner console devs realize that mobile whales don't play console games, the better. I don't care if that means consoles stop existing, consoles go way cheaper and way less-powerful and start focusing on making mobile-tier games, or if console devs start making better, more complex games that don't go as hard on the "wide appeal" thing, they need to do SOMETHING different.