>>57296155The game induces a loop context, it is a detail which is of great importance because it creates two major ones which are not possible in a classic story.
1- The exchange has always taken place, because as shown by the meeting with Aidon, the white book, the idea of AI allows the professor to succeed.
This induces a causal mechanism, which means that the book is destined to find its owner (in off-screen or not). As a reminder, we are talking about a character who is in the abyss of Aera Zero and who is studying the turtle that allows this.
2- The exchange never took place, which allows the creation of a new timeline that differs. Because GF will not modify or delete the events of the game, it would be frustrating for the player to lose his teams, this is not possible. Like a desire to break the loop (not so rare scenario in plots with loops).
We cannot refer to the professor's notes as reliable data, because they are deliberately vague and incomplete so that the player can discover the scene. This is a clue so that the player feels targeted by this white book story, and knows where to go.
If this note described the entire scene accurately, there would be no point in making it.
So they are not going to say that we exchanged books, nor say who is the author of the white book, nor explain that he saw -Aidon, etc. Yet all these things exist.
If there was no context of causality, with a notion of loop, you could actually have stopped at "this is not possible, he could not have owned the book"
From this simple fact, this scene becomes extremely ambiguous and can mean everything and its opposite.
Who would have guessed that this would happen before the DLC? So who knows what else they are planning with the book, it's still strange to leave it on the menu right? Aren't there any Paradox-related items that still haven't been used?