>>57311528>>57312152>>57312253Screens Offense offsets the damage you take from everything else other than Spikes. You use it to enable sweepers to set up and then go for it. Not recommended for new players, as it's largely untested in the metagame at large, though I've proven to myself it has potential.
Continuing on, we've explored Baton Pass, and then various other kinds of Offensive teams that can afford to ignore Spikes.
Next, I'll touch on styles which aren't that.
TSS is actually a team style that regularly chooses not to run Rapid Spin. Big 5 TSS has a 6th slot it sometimes gives to Starmie or Claydol, but also other times may give to Moltres, or Zapdos, or whatever else your heart contents, given that the core is self-sufficient. You simply have to focus on getting your spikes up, stopping the opponent from spinning them away, then beat them in the war of attrition.
Superman is very obvious how it handles this, but the other keys are this: you simply run either 2 grounded sand immune mons (Tyranitar, Swampert, Jirachi, etc.) or Blissey. These mons are not ruined by uncontrolled Spikes. It's mons that are which are usually worthless in this build.
Another way related to the TSS approach is to, again, ignore Spikes while setting your own, but run a Semi-Stall build---meaning, a very strong defensive core with a couple of wallbreakers (Jynx, Heracross, Dugtrio, Jirachi, and so on). The defensive core outheals hazard chip while providing safe switches, and then bring out your wallbreakers to selectively remove worn down enemies one by one or clean up weakened teams in a fell swoop.
Limited space, so that's about as deep as I'll get into this for now unless you have more questions about it.