>>57353180No, no I don't think I will. Not as long as ALL jannies deserve the rope. Not just Sm*gon jannies but ALL jannies. Sorry, I don't make the rules ¯\_(ツ)_/¯
>>57353417>>57353716>>57335360>>57335409Well, that's a fairly large amount of fellas asking for contests to be added already, so though we hadn't in the plans, we will most definitely include it in the list of goals.
About the music thing? Good news man. The game already features a music player that can load ENTIRE PLAYLISTS of multiple formats (not just the music-file formats, but the playlist-formats as well). I already made an app that had a music player in the past, so I reused most of the code, which works flawlessly.
You can decide what song play in the menu (if any), what songs play in battle, switch between songs and so on. This includes songs from the game's library as well as loaded from your local library/PC. The playlists are saved as well, and can be customized freely.
One of the dev team members has a lot of experience in "looping" songs, so we plan on making every song perfectly looped.
I can confirm that the client will be installable on Windows, Android, Linux, and possibly the Apple OSs as well.
A website client is considered, but not yet confirmed (mostly due to server limitations and the audiovisual quality of the game).
Now lastly, about the battle modes & game-modes in general:
I can confirm that have taken a look at all the ONLINE battle modes of all mainline games (and I believe all of Stad./Col./XD/BR ones as well), and we have concluded that adding them won't be an issue. But I can't confirm that we've looked at all PvE battle modes at all.
We DO intend to add "raids" where 1 player controls the Raid mon & other 4 face them, and RAID RANDOM BATTLES as well, but we haven't yet considered ALL the PvE battle modes that we want to implement (in online versions, of course, but maybe PvE/offline versions as well).
Will continue the spinoff subject on next post.