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Discussion about type weakness/resistances

No.57406593 View ViewReplyOriginalReport
Several types are just shit (Bug, Ice) or overpowered (Fairy, Dragon, Steel) due to type synergies. In this thread we try to balance them. Discuss.

I'll throw in my suggestions right off the bat:
>Fairy, Ghost and Ground types now take 1.0x damage from Bug type moves, instead of 0.5x
>Fighting types now take 1.0x damage from Rock type moves, instead of 0.5x
>Grass types now take 1.0x times damage from Flying type moves, instead of 2.0x
>Ice types now take 0.5x damage from Fairy, Dragon and Water type moves, instead of 1.0x
>Rock types now take 1.0x damage from Normal type moves, instead of 0.5x
>Water types now take 1.0x damage from Ice moves, instead of 0.5x
>Steel types now take 1.0x damage from Psychic type moves, instead of 0.5x.

Explain to me why I'm wrong or suggest something better.
I've long since lost all faith in GameFreak regarding type balances, so here I am, turning to you guys to fix what GameFreak won't.