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Quoted By: >>57702092 >>57702225 >>57702278 >>57702348 >>57702355 >>57702405 >>57702406 >>57702567 >>57702911 >>57703141 >>57703307 >>57703644
SV fucked up massively by not scaling their gym leaders to your amount of badges. We all know this, we can’t deny it. But how do we fix it? Adding in 7 more teams for each leader so they each have 8 must take a lot of space, no?
It doesn’t have to. By compressing each Pokémon into bit-representations, we can achieve insane levels of storage. We only need 11 bits per Pokémon species, even for another 9 or so generations, since that’s 2048 different options, 2 bits for their sex (Male, Female, Gender Unknown), 5 bits for their nature, 7 bits for their level (128 is greater than 100), 2 bits for their ability (they can only choose from 3, which will be stored in the same array as the data for the Pokémon species itself), 12 bits for whichever stat to max out the IVs and EVs for, 32 bits (there’s less than 256 moves in their movepool for the most egregious of movepools, which is 8 bits, and they each have 4 moves) to determine what their moveset is, and an additional 11 bits for their held item (I couldn’t find an exact number, so let's assume there’s 2048 of them). There won’t be any shiny Pokémon used, and any Tera-like gimmicks are used by their final Pokémon regardless of what team they use.
(cont.)
It doesn’t have to. By compressing each Pokémon into bit-representations, we can achieve insane levels of storage. We only need 11 bits per Pokémon species, even for another 9 or so generations, since that’s 2048 different options, 2 bits for their sex (Male, Female, Gender Unknown), 5 bits for their nature, 7 bits for their level (128 is greater than 100), 2 bits for their ability (they can only choose from 3, which will be stored in the same array as the data for the Pokémon species itself), 12 bits for whichever stat to max out the IVs and EVs for, 32 bits (there’s less than 256 moves in their movepool for the most egregious of movepools, which is 8 bits, and they each have 4 moves) to determine what their moveset is, and an additional 11 bits for their held item (I couldn’t find an exact number, so let's assume there’s 2048 of them). There won’t be any shiny Pokémon used, and any Tera-like gimmicks are used by their final Pokémon regardless of what team they use.
(cont.)
