>>57763975pChal and the like are the worst case scenario for where nuzlocking leads. The intention was to force you to use 'mons you wouldn't normally and bond more deeply with them than you would normally, but as per usual with gamers optimizing the fun out of games, once you knuckle down and really study nuzlocke mechanics, you realize most shitmons you never use are still shitmons you never use, and the 'mons you DO use become totally disposable, with calculated saccs and pre-determined captures through repel manipping and the like.
Oh, I'm sorry, does that sound like I'm defending nuzlockes? Hardly.
See, the BEST case scenario is the shit you see in DeviantART nuzlocke webcomics - over-dramatized stories full of forced tragedy and wangst, as the writer desperately tries to make losses that were either pure RNG or a result of themselves throwing like a caber toss narratively satisfying in some way, and ties themselves up in knots trying to explain how the setting is simultaneously the Pokemon world we're all familiar with, where preschoolders happily battle their Azurills and Budews in the playground, AND one where battling Pokemon die in horrific ways on a daily basis - an uncompromising bloodsport children have NO business being anywhere near. Due to the way rivals work and other fundamental incompatibilities between the game's narrative and the concept of nuzlocking (and because most nuzlocke writers are too chickenshit to risk their protagonist being seen as a killer, even that's the whole. bloody. point.), bunker-thick plot armour is commonplace for everybody's Pokemon but the player's.
There are many more issues with nuzlocke storytelling besides, but you get the picture. The aggregate result between most of the various nuzlocke comics is an embarrassing clusterfuck of contrivances, terrible worldbuilding, and some of the most LAUGHABLE attempts at tear jerker moments you will ever see.
Pic-related: The dumbest moment I've seen in a nuzlocke comic.