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Not a native english speaker, this text has been translated as I could.
Gen 10 region name is "Xenia"
The three main themes of the game are "difference/acceptance/remembrance"
Xenia is divided into:
3 main islands
9 "remembrance islands"
1 "end island"
Think of "Remembrance islands" as miniature versions of past regions, each representing the key visual ideas for the reference region.
Unova's concept represents a medium sized island split into three sections separated by a river, two of the three sections are connected by a music-based town on bridge (think of Village Bridge 2.0) where the cycle of seasons is unnatural, you'll see them change everytime you come back to it.
Main islands are supposed to be around the size of 3 remembrance islands
Majin are the "Oddities " (Ultra Beast/Paradox equivalent) of this region, there are 12 of them and a 13th (main third legendary: boss)
9 Majin are different designs for familiar "remembrance" legendaries, some of them have been teased in Titan (gen 2 Majin).
The last 3 normal Majin are entirely unique designs.
The themes of "difference" and "acceptance" are made clear in the narrative by the "Naviam". Naviam and Majin have been discussed to come from "Atlantis" (Titan).
Naviam are the "origin people", they "come from below". Naviam brought advanced civilization to Xenia, later waged war among themselves and shattered (literally, through the power of Majin) the region and their own culture because of a struggle of power.
Naviam had influenced the cultures of all the past regions (think of the Abyssal Ruins/Greek inspired Sinjoh ruins or the Poni ruins in Alola).
The main theme and conflict about "acceptance of culture" has been described as the goal of the game
Gen 10 region name is "Xenia"
The three main themes of the game are "difference/acceptance/remembrance"
Xenia is divided into:
3 main islands
9 "remembrance islands"
1 "end island"
Think of "Remembrance islands" as miniature versions of past regions, each representing the key visual ideas for the reference region.
Unova's concept represents a medium sized island split into three sections separated by a river, two of the three sections are connected by a music-based town on bridge (think of Village Bridge 2.0) where the cycle of seasons is unnatural, you'll see them change everytime you come back to it.
Main islands are supposed to be around the size of 3 remembrance islands
Majin are the "Oddities " (Ultra Beast/Paradox equivalent) of this region, there are 12 of them and a 13th (main third legendary: boss)
9 Majin are different designs for familiar "remembrance" legendaries, some of them have been teased in Titan (gen 2 Majin).
The last 3 normal Majin are entirely unique designs.
The themes of "difference" and "acceptance" are made clear in the narrative by the "Naviam". Naviam and Majin have been discussed to come from "Atlantis" (Titan).
Naviam are the "origin people", they "come from below". Naviam brought advanced civilization to Xenia, later waged war among themselves and shattered (literally, through the power of Majin) the region and their own culture because of a struggle of power.
Naviam had influenced the cultures of all the past regions (think of the Abyssal Ruins/Greek inspired Sinjoh ruins or the Poni ruins in Alola).
The main theme and conflict about "acceptance of culture" has been described as the goal of the game