>>57840805what kind of kaizo slop is this if this is considered an acceptable earlygame gym
like fuck not even this (possibly overtuned even in a game where the point is to give both the player and enemies much stronger mons than usual) team I made for my planned fangame’s rock leader is as ridiculous
(EVs displayed are for the game’s hard mode and are much lower otherwise; also you’ll get plenty of counter options and non-cucked access to TMs/tutors/EV training equipment to balance things out)
Glimmet (M) @ Focus Sash
Ability: Toxic Debris
Level: 23
EVs: 16 HP / 236 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Power Gem
- Sludge Bomb
- Dazzling Gleam
- Stealth Rock
Carbink @ Salac Berry
Ability: Sturdy
Level: 24
Shiny: Yes
EVs: 28 HP / 244 SpA / 228 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Dazzling Gleam
- Body Press
- Iron Defense
Minior-Orange @ Power Herb
Ability: Shields Down
Level: 24
EVs: 16 HP / 16 Def / 244 SpA / 16 SpD / 216 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Meteor Beam
- Dazzling Gleam
- Scorching Sands
- Hidden Power [Electric]
Clodsire (F) @ Black Sludge
Ability: Water Absorb
Level: 25
EVs: 132 HP / 60 Atk / 244 Def / 68 SpD / 4 Spe
Impish Nature
- Toxic
- Dig
- Recover
- Rock Tomb
Klawf (M) @ Expert Belt
Ability: Anger Shell
Level: 24
EVs: 244 Atk / 20 SpD / 244 Spe
Adamant Nature
- Rock Slide
- Crabhammer
- Knock Off
- Temper Flare
Golem-Alola (M) @ Magnet
Ability: Galvanize
Level: 25
EVs: 244 HP / 116 Atk / 116 Def / 28 SpD
Adamant Nature
- Rock Slide
- Body Slam
- Body Press
- Explosion
main difference is i had actual restraint in the first place, even if it’s obviously not as much as there could be in hindsight though and i really should probably tone things the fuck down (most likely by switching some moves to weaker versions) given that it’s not until the fourth gym when punches stop being pulled