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Quoted By: >>57932276 >>57932316 >>57932660 >>57932671 >>57932930 >>57933364 >>57933802 >>57933841 >>57934423 >>57934453 >>57934556
This thread won't be full of toxic bickering, I'm sure.
>nerf knock off finally, pls
>water types need to lose common access to ice beam, and have water type be weak to either ice type or poison type, I don't care which
>auto-weather abilities should activate on the SECOND turn, not when they first come in
>nerf knock off finally, pls
>water types need to lose common access to ice beam, and have water type be weak to either ice type or poison type, I don't care which
>auto-weather abilities should activate on the SECOND turn, not when they first come in
