>>58084907Bdsp was such a copy-paste job across the board I'm amazed they DIDN'T just copy-paste the original super contests. They could have easily used billboarded sprites of hats and shoes and stuff for the dress-up part. Or better yet, since they were primarily a graphics company, make some basic models with textures to recolor them for the different categories and figure out how to scale and pin the accessories to the correct spots the same way the tera crowns fit every pokemon. This time around since they didn't include anything that came after gen 4 anyway we didn't even at least get contest stats for the gen 7 and 8 moves. Even as bland as I find oras they at least gave us that for the gen 5 and 6 moves.
On the other hand, it's prpbably a miracle we got contests at all. Pokemon is a terrible choice for a dev's first real game. In an rpg about 80% of the stuff you put in it will only be used/seen by like 10% of players. Optional areas and activities, pokemon you don't find until 3rd gym or later, moves that aren't in a commonly used pokemon's level-up set, most items that aren't a ball or potion, npcs you have to go out of your way to talk to, and optional dialogue especially if it's a random npc's commentary on a temporary game state, all stuff that's nice to have and brings the game to life but is a huge task when there's already so many other things that have to get done and skills to learn to build it. And pokemon specifically has so many different tangentially integrated systems like how IVs and natures effect stats and can be passed on through breeding but also affect stuff like contests because nature = flavor preference, and that's not even getting into the battle system itself and how you'll have stuff like fly/dive/dig makes a pokemon invulnerable on the first turn except when it doesn't. I could see contests getting scrapped to save time/resources because "nobody liked them anyways".