>>58237362The pwt is easy to beat. That's why it kinda of sucks, well, not sucks, just underwhelms.
I beat the gen 4 battle frontier finally earlier this year after having the games since launch.
The fact the battle frontier is almost unbeatable is kinda the point, it means to always have single player content left to complete, goals in the in-game universe to work towards, and basically gives an excuse as a result to stay in that world and keep playing and engage with every other system.
I do think at minimum each game should have a battle tower (but an actually hard one, not the battle tree or swsh tower) and a battle factory. Call them whatever you like but something with the gameplay of either.
Whole gen 4 didn't do this, I think a "roguelike" mode akin to the pike or pyramid would also be a good inclusion for variety.
Or add new facilities this would be better to surprise, the point is that they need to be hard, and have a clear reward that is shown as incomplete in a menu somewhere so that you always feel motivated to keep playing.